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Scorched Earth

I was hired by a small studio to help create the user interface. The game was based on Dungeons and Dragons style mechanics and each game was to be different and random. So a large data base of names and skills had to be added into a number of arrays and retrieved based on random values set each time the game started.

The video below shows the UI system and functional code in place before more detail and assets were added.

The following video shows how all information about each game character is pulled randomly through multiple arrays at the start of every game. This included a wide variety of stats such as names, professions, physical health issues and emotional states such as sociopath / pacifist and even sexual orientation. Every stat has a role to play in the game, making every replay completely unique.

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